17.04.202519:18
Almost all of Triggers Buildup/Decibel/Energy values changed from CC Beta to live so I'm assuming these are just two entries they forgot to change and decided to change them just after she hit live.
08.04.202508:03
Very good dev talk ZZZ, extremely excited to see what's in store for this game! Loving both the transparency and upcoming features.
02.04.202514:51
Giving 🍪 in exchange for Nintendo Switch 2. 🥺
01.04.202520:24
I think for tomorrow's stream I'll focus on working on new team calcs for current teams to get a better understanding of DPS numbers for a 16647 Daze threshold vs the 10594 threshold I was using before. This way I can get a good idea of how characters actually perform when 50% more Daze is needed, which leads to longer rotations compared to my old calcs. Thank you very much for today everyone!
01.04.202513:45
Regarding Dina Posts
Regarding the posts about Dina. Yes she will make a story appearance, however I currently have no information on her being playable. Usually when a character is planned to be playable even before they're released, they're added with an Avatar entry. Currently this is not the case for Dina.
Maybe she's playable in the future but I have no confirmation of that. I don't like posted story content but I wanted to clarify for people thinking its April Fools or a new playable character.
Regarding the posts about Dina. Yes she will make a story appearance, however I currently have no information on her being playable. Usually when a character is planned to be playable even before they're released, they're added with an Avatar entry. Currently this is not the case for Dina.
Maybe she's playable in the future but I have no confirmation of that. I don't like posted story content but I wanted to clarify for people thinking its April Fools or a new playable character.
30.03.202520:23
Calcathon Day 1 will begin at 3pm BST (UTC+1). I will be attempting to stream at the same time for calcs the next 7 days, hope to see y'all there!
17.04.202519:11
Previous Trigger "Bugfix" Changes
Just after Trigger was released, it was mentioned that the Anomaly Buildup and Decibel generation on some of her attacks was incorrect and fixed. This wasn't fixing a bug but was a direct changing of her Anomaly Buildup and Decibel values. I didn't expect them to change a character after they'd released even if it's quickly but here are the old vs new values for documenting:
Basic Attack: Silenced Shot (Shot)
Anomaly Buildup:108.03 > 27.00
Decibel Gain:41.6075 > 10.4425
Assist Follow-Up: Piercing Thunder
Decibel Gain:27.7475 > 121.4125
Doesn't really change anything about how strong she is, just documenting the changes.
Edit: TLDB is now updated for the latest values!
Just after Trigger was released, it was mentioned that the Anomaly Buildup and Decibel generation on some of her attacks was incorrect and fixed. This wasn't fixing a bug but was a direct changing of her Anomaly Buildup and Decibel values. I didn't expect them to change a character after they'd released even if it's quickly but here are the old vs new values for documenting:
Basic Attack: Silenced Shot (Shot)
Anomaly Buildup:
Decibel Gain:
Assist Follow-Up: Piercing Thunder
Decibel Gain:
Doesn't really change anything about how strong she is, just documenting the changes.
Edit: TLDB is now updated for the latest values!
03.04.202513:57
I thought I'd be able to keep things up for the week but unfortunately illness has decided today to get worse again 😔
I'm going to be postponing today's stream sadly and try to recover for tomorrow. I will get 7 calc streams done at minimum though that is a given, it's an opportunity to practice after all.
I'm going to be postponing today's stream sadly and try to recover for tomorrow. I will get 7 calc streams done at minimum though that is a given, it's an opportunity to practice after all.


02.04.202511:10
We love HDR screenshots in Windows... Trigger testing today then maybe??
01.04.202515:10
I apologise for starting so late but it is time for Calcathon Day 2! Today the goal is to look into some Hugo teams, W-Engines, Drive Disks and possible Mindscapes!! (also a slight BGM change for April Fools!) Live now: https://twitch.tv/leifavt
31.03.202520:45
Calcathon Day 1 - Trigger W-Engine, Drive Disk and Mindscape Calcs
Here is the link to the calcs for Trigger done on today's stream. I plan to add a short QnA later addressing some of my thoughts on her, such as if I'd recommend M1 or P1 first, what alternative W-Engines are good and Drive Disk set analysis. However, for now, enjoy!
https://docs.google.com/spreadsheets/d/1ZzeHDDPCbKgwwwuJNRGKWZGu3ZRz_lKeHhpHf0KV6rg/edit?usp=sharing
Here is the link to the calcs for Trigger done on today's stream. I plan to add a short QnA later addressing some of my thoughts on her, such as if I'd recommend M1 or P1 first, what alternative W-Engines are good and Drive Disk set analysis. However, for now, enjoy!
https://docs.google.com/spreadsheets/d/1ZzeHDDPCbKgwwwuJNRGKWZGu3ZRz_lKeHhpHf0KV6rg/edit?usp=sharing
28.03.202514:52
Forgot to post sorry. Assuming I can make time for it, would people be interested in a week straight of consecutive calcs? Few hours streaming each day dedicated to calcs. I'd like to do some new Trigger calcs, attempt some calcs for Hugo and Vivian, as well as calc some older characters with a higher Daze threshold and I feel this is a good opportunity to do it all at once! If people would be interested in something like this, let me know and feel free to request characters to look into and I'll try my best to!
17.04.202513:40
Update: It appears CC videos have been pushed to a later date. Appears to be enough time to fix parts such as Timeweaver but means people won't get to see gameplay tonight.
02.04.202517:06
Got lucky with an early Trigger so short stream today to test out her performance in Deadly Assault!! Live now: https://twitch.tv/leifavt
02.04.202509:18
The urge to try pulling Trigger is calling...
01.04.202514:45
Ok I forgot I don't actually have Hugo's MVs updated I apologise 😭😭
31.03.202514:26
Calcathon Day 1 begins now!! Today I want to look into some Trigger calcs before she releases on Wednesday!
Live now: https://twitch.tv/leifavt
Live now: https://twitch.tv/leifavt
28.03.202512:41
Just to clarify sorry, these findings are something that affects my calcs specifically due to being based on old functionality. Current content creator videos will have no differences, it's specifically an issue on my calcs at the moment. Her in game performance has not changed drastically, if at all. My main goal for this page has always been documenting findings and I wanted to continue that, I apologise.
TLDR: Trigger still good no significant difference 👍
TLDR: Trigger still good no significant difference 👍
17.04.202512:18
CC Beta has had an update, give me a few minutes to compile the changes.
02.04.202516:30
Unfortunately had to go out today and don't have a ton of time this evening, would people be happy to have a short stream testing Trigger out in game today still?
01.04.202520:28
Also heads up, stream will be slightly delayed tomorrow also because of Nintendo Switch 2 Direct... Show me more Mario Kart 9 please...
01.04.202513:56
Also stream will start shortly I apologise!
31.03.202513:54
Stream will be starting shortly, just finishing setting some things up!
27.03.202512:28
Trigger Coordinated Support State Clarifications
I'd like to apologise first as it appears I was unaware of some changes that happened regarding Trigger's Coordinated Support state after using EX Special or Ultimate. These changes were made during the CC Beta and do affect my current calcs. For how her state actually works:
- When Trigger uses EX/Ultimate, it checks if she is already in Coordinated Support
- If she isn't, Trigger enters Coordinated Support
- If she is, it checks if the current duration of Coordinated Support is greater than or equal to 12s/8s. If it is, the duration is set to 20s.
- If the duration is less than 12s/8s, it adds 8s/12s to the duration.
- An additional flag is also set depending on if EX/Ultimate was used, granting +4/+6 Harmonizing Shots during Coordinated Support. Both EX and Ultimate's Harmonizing Shot counts can exist together, but repeated triggers of one will override itself, meaning you will need to do 4 Harmonizing Shots before using an EX again.
- When the Coordinated Support state ends, set all free Harmonizing Shot counts to 0.
Previously, we believed that each Harmonizing Shot during Coordinated Support state granted her 1 extra shot, allowing for a consistent 10 free Harmonizing Shots per EX/Ultimate.
Currently, EX grants 4 shots, Ultimate grants 6 shots.
Using both EX and Ultimate together gives the maximum of 10 shots.
Using two EX Specials in succession gives 8 shots.
In regards to my current calcs, comparisons for SAnby's W-Engines, Drive Disk sets, Mindscapes, etc are relatively unaffected. What is affected is Trigger's total DMG/Daze contribution to the team, meaning she will be doing less DMG and less Daze than I currently have on my sheet. I would like to see if I have time this weekend before she releases to correctly calculate a new rotation to see how much Trigger is actually contributing to a team but this may be wishful thinking. I'm not the only one currently strapped for time in regards to calcs sadly but I still feel partly responsible for not checking this thoroughly at an earlier time.
Thank you very much to Soh, juste and PHllSH for going through things with me over the last few hours to correctly figure out Trigger's functionality.
I'd like to apologise first as it appears I was unaware of some changes that happened regarding Trigger's Coordinated Support state after using EX Special or Ultimate. These changes were made during the CC Beta and do affect my current calcs. For how her state actually works:
- When Trigger uses EX/Ultimate, it checks if she is already in Coordinated Support
- If she isn't, Trigger enters Coordinated Support
- If she is, it checks if the current duration of Coordinated Support is greater than or equal to 12s/8s. If it is, the duration is set to 20s.
- If the duration is less than 12s/8s, it adds 8s/12s to the duration.
- An additional flag is also set depending on if EX/Ultimate was used, granting +4/+6 Harmonizing Shots during Coordinated Support. Both EX and Ultimate's Harmonizing Shot counts can exist together, but repeated triggers of one will override itself, meaning you will need to do 4 Harmonizing Shots before using an EX again.
- When the Coordinated Support state ends, set all free Harmonizing Shot counts to 0.
Previously, we believed that each Harmonizing Shot during Coordinated Support state granted her 1 extra shot, allowing for a consistent 10 free Harmonizing Shots per EX/Ultimate.
Currently, EX grants 4 shots, Ultimate grants 6 shots.
Using both EX and Ultimate together gives the maximum of 10 shots.
Using two EX Specials in succession gives 8 shots.
In regards to my current calcs, comparisons for SAnby's W-Engines, Drive Disk sets, Mindscapes, etc are relatively unaffected. What is affected is Trigger's total DMG/Daze contribution to the team, meaning she will be doing less DMG and less Daze than I currently have on my sheet. I would like to see if I have time this weekend before she releases to correctly calculate a new rotation to see how much Trigger is actually contributing to a team but this may be wishful thinking. I'm not the only one currently strapped for time in regards to calcs sadly but I still feel partly responsible for not checking this thoroughly at an earlier time.
Thank you very much to Soh, juste and PHllSH for going through things with me over the last few hours to correctly figure out Trigger's functionality.
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